high school students who had been in at least one physical fight decreased from 43 in 1991 to 25 in 2013, and student reports of criminal victimization at school dropped by more than half from 1995 to 2011. Nevertheless, we have laws controlling cigarette sales to minors and the use of lead-based paint (and other lead-based products such as gasoline) because it is a risk factor for negative health outcomes. . They argue that violent video games may provide a safe outlet for aggressive and angry feelings and may reduce crime. 59 An analysis of 81 video games rated for teens ages 13 and up found that 73 games (90) rewarded injuring other characters, and 56 games (69) rewarded killing. 30 Carole Lieberman, MD, a media psychiatrist, stated, "The more video games a person plays that have violent sexual content, the more likely one is to become desensitized to violent sexual acts and commit them." 64 In Dec. There have Con 5 Violent video games allow players to release their stress and anger (catharsis) in the game, leading to less real world aggression. Sexual exploitation and violence toward women. The resulting misunderstandings delay efforts to address mental illness and other issues that are actually related to gun violence.
Finally, most researchers would agree that violent behavior is determined by many factors which may combine in different ways for different youth. If you continue to have concerns about your childs gaming habits or if your child is having difficulty with mood or behavior, ask your childs pediatrician, family physician or school counselor to help arrange a referral to a trained and qualified mental health professional. 52 Studies have found reduced emotional and physiological responses to violence in both the long and short term. A 2012 peer-reviewed study published in the Journal of Interpersonal Violence found that video games that sexually objectify women and feature violence against women led to a statistically significant increase in rape-supportive attitudes, which are attitudes that are hostile towards rape victims. This conclusion, however, may not be as clear cut as it appears. 59 Young children are more likely to confuse fantasy violence with real world violence, and without a framework for ethical decision making, they may mimic the actions they see in violent video games. Despite disagreements on the exact nature of the relationship between violent video game playing and violent or aggressive behavior, significant evidence exists linking video game playing with violent behavior and its correlates. . Surveys were given to 430 third, fourth, and fifth graders, their peers, and their teachers at two times during a school year. .